About Me

Who:

Amanda Michko-Bird


What:

User Experience / Product Designer


When:

2014 - Present


Where:

Pennsylvania


Why:

I love what I do


:

amichkodesign@gmail.com

Career

As a User Experience/Product Designer, I specialize in problem-solving and workflow design in complex systems. I have a passion for creating and maintaining design systems. I have found that when a design system is setup in a scalable and accessible manner, more time and effort can be put towards the problem-solving aspect of the job.

I currently work in the cybersecurity industry, where my goal is to improve upon the overall experience of our Threat Intelligence Platform, and make it easier for analysts to perform investigations, consume & decipher large quantities of data, and monitor threats so that they can take action to protect their respective organizations.

In the past I have worked in the aerospace industry, agile project management, as well as a design agency that tackled a number of different industries such as education and traffic management.

Design Philosphy

The essential qualities that a User Experience / Product Designer must possess are empathy, humility, and curiosity.

Developing one's empathy will make designs more usable, accessible, and pleasing for all users. It is crucial to design with affinity to the need of the user, not the designer. An experience can be heavily compromised by a lack of empathy for all audiences of a project.

A designer's work relies heavily on collaboration and teamwork. Feedback from both colleagues and users is part of the design process, and must be taken without ego. Design decisions should be driven by target user needs, not one's own emotional attachments to a design or concept. Remaining humble is paramount to the success of a designer.

Improvement is always possible. Curiosity and a desire to expand one's knowledge allows for great strides in one's own growth and improvement. A designer must be willing to dig deeper to discover the “how” and “why” behind the problems, and the existing solutions. A project can then be designed for the needs of the target users utilizing this knowledge. One cannot grow as a person holding the belief that there is no new knowledge or experience to gain.